The Seeds of Maerorus
- Zeyad (Won 10 games out of 13)
- Sergey (Won 9 games out of 9)
- Oisin (Won 4 games out of 10)
- Alex (Won 2 games out of 5)
- Klaus (Won 2 games out of 3)
- Charl (Won 1 game out of 3)
- Heyns (Won 1 game out of 1)
- Taher (Played 5 games)
- Terry (Played 3 games)
- Shaun (Played 3 games)
- Daniel (Played 1 game)
- Janne (Played 1 game)
- Will (Played 1 game)
This campaign will escalate from Kill Teams to a massive Apocalypse game reuniting all participating players. If you are participating in the campaign, please download the Campaign Handbook and the fillable Kill Team Roster. Alternatively, you can use Games Workshop's Kill Team Command Roster. You can also access the Campaign Management app from your mobile to register your wins, or award sportsmanship points.
Kill Team Campaign Results
After seven weeks of intense fights in the Obscurus Sector, of gathering intelligence and interrogations in the Rogue Traders vessels, three factions have stood out and found out significant clues about the Seeds of Maerorus:
- Oisin (Won 6 games out of 8 and completed one Rogue Trader chain quest)
- Alex (Won 5 games out of 7)
- Terry (Won 4 games out of 4)
The Adeptus Mechanicus is the official Imperial name within the Adeptus Terra for the Cult Mechanicus or Cult of the Machine based on Mars which provides the Imperium with its scientists, engineers and technicians. The Adepts of the Mechanicus are the primary keepers of what is viewed as sacred wisdom, a privileged caste of Tech-priests who jealously guard the knowledge required to maintain and construct much of the Imperium's advanced technology.
The Astra Militarum, also known as the Imperial Guard in colloquial Low Gothic, is the largest coherent fighting force in the galaxy. They serve as the Imperium of Man's primary combat force and first line of defence from the myriad threats which threaten the existence of the human race in the late 41st Millennium. It is comprised of countless billions of men and women -- hundreds of thousands of different regiments, supported by a vast array of light and heavy armoured vehicles that provide the Guard's primary offensive punch.
The Blood Angels are one of the 20 First Founding Legions of the Space Marines and were originally the IX Legion before the Second Founding broke the Legiones Astartes up into separate Chapters of 1000 Space Marines. They are well-known across the galaxy for their bloodthirsty nature in battle, and feared for the curse of flawed gene-seed they carry.
The Dark Angels are considered amongst the most powerful and secretive of the Loyalist Space Marine Chapters. They were the I Legion of the original 20 Space Marine Legions to be created during the First Founding of the 30th Millennium. Though they claim complete allegiance and service to the Emperor of Mankind, their actions and secret goals at times seem at odds with that professed loyalty, as the Dark Angels strive above all other things to atone for an ancient crime of betrayal committed over 10,000 standard years ago against the trust of the Emperor during the time of the Great Crusade and the Horus Heresy.
The Deathwatch Space Marines serve the Ordo Xenos of the Imperial Inquisition as its Chamber Militant, the warriors of last resort when the Inquisition needs access to firepower greater than the Astra Militarum or a team of its own Acolytes or even Throne Agents can provide.
The Grey Knights are a secret, mysterious Loyalist Chapter of Space Marines specifically tasked with combating the dangerous daemonic entities of the Warp and all those who wield the corrupt power of the Chaos Gods. They have the honour of being implanted with gene-seed engineered directly from the genome of the Emperor Himself.
The Imperial Fists are one of the First Founding Chapters of the Space Marines and were originally the VII Legion of the Legiones Astartes raised by the Emperor Himself from across Terra during the Unification Wars. The Imperial Fists stand out from other Space Marine Chapters since they possess no fixed homeworld, although they are most frequently based on Terra. Instead, the Imperial Fists rely on their 10,000-year-old mobile space fortress, Phalanx, to serve as their fortress-monastery.
An Imperial Knight, or Questor Imperialis in High Gothic, is a type of robotic combat walker in the service of the Imperium and sometimes the Adeptus Mechanicus. Each Knight is piloted by a single human warrior drawn from an ancient feudal aristocratic culture that stretches across the galaxy.
The Space Wolves, known in their own dialect of Juvjk as the Vlka Fenryka or "Wolves of Fenris," are one of the original 20 First Founding Space Marine Chapters, and were once led by their famed Primarch, Leman Russ. Originally the VI Legion of Astartes raised by the Emperor at the dawn of the Great Crusade, the Space Wolves are renowned for their anti-authoritarian ways and their embrace of their homeworld Fenris' savage barbarian culture as well as their extreme deviation from the Codex Astartes in the Chapter's organisation.
The Ultramarines are considered one of the strongest and most honoured of all the Space Marine Chapters in the Imperium of Man, and were responsible for almost single-handedly holding the Imperium together after the Horus Heresy. Highly disciplined and courageous warriors, the Ultramarines have remained true to the teachings of their Primarch Roboute Guilliman for 10,000 standard years.
The Death Guard are one of the Traitor Legions of Chaos Space Marines. They worship and devote themselves exclusively to the Chaos God Nurgle and as a result of his mutational "gifts" they have become Plague Marines, eternally rotting away within their Armours and infected with every known form of disease and decay but who are immune to all pain or minor injury.
The World Eaters are one of the Traitor Legions of Chaos Space Marines who now inhabit the Warp rift known as the Eye of Terror in the Imperium of Man's Segmentum Obscurus. The World Eaters, originally known as the War Hounds, were also once the XIIth Legion of the twenty First Founding Space Marine Legions, and one of the first to betray the Emperor of Mankind for the service of Chaos and the Warmaster Horus.
The Dark Eldar, referred to as the Eladrith Ynneas, or, in more recent days, as the Drukhari in the Eldar Lexicon, are the forsaken and corrupt kindred of the Eldar, an ancient and highly advanced alien race of fey humanoids. Their armies, like their Eldar counterparts, usually have the advantages of mobility and advanced technology, though they are often lacking in resilience and numbers.
The Eldar, or Aeldari as they were known in the Eldar Lexicon before the fall of their lost realm, or the Asuryani (followers of Asuryan) as they refer to themselves, are an ancient humanoid alien race whose vast empire once extended the width and breadth of the known galaxy. The Aeldari Empire was without equal, and they counted themselves masters of the stars.
A Genestealer Cult is a xenos-worshipping secret society made up of and controlled by Tyranid Genestealers that thrives in the dark corners of the Imperial underworld across the galaxy. Secretive, stealthy, and utterly malignant, Genestealer Cults are the cancers growing unseen in the hidden spaces of Mankind's realm.
The Necrons are a mysterious race of robotic skeletal warriors that have lain dormant in their stasis-tombs for more than 60 million Terran years and who are the soulless creations and former servants of the ancient C'tan, the terrible Star Gods of Eldar myth. The Necrons are ancient beyond reckoning, predating even the birth of the Eldar.
Orks are one of the most dangerous alien races to plague the galaxy. Numerous beyond belief and driven always to fight and conquer, the Orks threaten every single intelligent species of the galaxy. Orks are possibly the most warlike aliens in the 41st Millennium, and their number is beyond counting.
The T'au Empire is a rapidly expanding alien stellar empire situated within the Imperium of Man's Ultima Segmentum, near the Eastern Fringes of the Milky Way Galaxy. The Tau Empire was founded by the Tau caste called the Ethereals, who lead the Tau Empire in the name of the philosophy they have named the Greater Good.
The Tyranids are an extragalactic composite species of hideous xenos that is actually a space-faring ecosystem comprised of innumerable different bioforms which are all variations on the same genetic theme. The Tyranid race is ultimately dedicated solely to its own survival, propagation and evolutionary advancement.